Download: http://gg.gg/npisw
*Nfs Carbon Xbox 360 Save Game Editor
*Nfs Carbon Save Editor Xbox 360 Kinect
*Need For Speed Carbon Xbox 360
Added March 16, 2010, 9:59 a.m. Views 87,698 total views last update Dec. 2, 2020, 2:14 a.m. Total Downloads 43,972 total downloads last update Dec. 2, 2020, 2:14 a.m. NFSC BMW M3 GTR - VINYL 1024x1024 ESTILO DARIUS Need For Speed Carbon Frederico Fred UnderLineFred more by Frederico Fred UnderLineFred Added: Sept. Need for Speed Carbon - Save Editor and Tools NFS Multimedia Converter v1.2 is used for converting music and video from the Need For Speed game series. List of supported games: NFS Carbon music and video NFS Most Wanted video only NFS Underground 2 video only Music can be converted into wav or mp3 format. Video can be converted only into avi format.System: X360, PS3, PS2, Wii, Gamecube, Xbox, PC, PSP, DS, GBAReview Rating LegendDev: EA Black Box1.0 - 1.9 = Avoid4.0 - 4.4 = GreatPub: Electronic Arts2.0 - 2.4 = Poor4.5 - 4.9 = Must BuyReleased: Oct 20062.5 - 2.9 = Average5.0 = The BestPlayers: 1 - 23.0 - 3.4 = FairReview by Patrick3.5 - 3.9 = GoodAs Carbon readies for its impending release, CCC gets some hands-on time at the EA Chicago opening. by Ryan Schultz
*At the title screen, press Right, Up, Down, Up, Down, Left, Right, X to unlock the Need For Speed Carbon Logo Vinyls. If you entered the code correctly, a message will appear. Need For Speed Carbon Special Logo Vinyls. At the title screen, press Up(2), Down(4), Up, X to unlock the Need For Speed Carbon Special Logo Vinyls. If you entered the.
* Press ’LShift + 1-5’ to save, ’LCtrl + 1-5’ to load. Hot positions are stored in ’NFSCTRACKSHotPositionL5RA.hot’ file. You can open it with any text editor. + Show Debug Car Customize Enable the option from config file. It will add CAR(DEBUG) option to Main Menu. Press 3 to save the car you see on the screen into your save game.
While the recent press event held at EA’s Chicago office might have focused more on the new Def Jam title, I managed to drag myself away from the beautiful hip hop fighting game to spend some quality time with the PS3 version of Need for Speed: Carbon.
Now, I’m not too familiar with the NFS series, but just diving into the game was as simple as could be. The demo included options such as pimping out my ride, drift and lap racing, and by far one of the most enjoyable game modes, out running the ׂ-0”, coppers to me and you. Tricking out your car with the new Autosculpt technology couldn’t be any easier. You have the ability to customize anything from your rims, to the front and back ends, to the spoiler in the back. You can then take your custom car to the available game modes. Of course, there was the option to partake in your standard street race. Here you and one of your crew can take over new street territory by defeating your rivals in a race. During a race, you can command members of your crew to act aggressively on your foes, giving you the opportunity to take the lead.
There were other options to choose from like drift and canyon racing, but what I was really interested in was a good old-fashioned police chase. The concept is quite simple; you pick a car and then proceed to out run an entire squadron of police. Well, I guess it’s not that simple, as the cops will take any means necessary to stop you. They’ll try to box you in, spin you out, and even set up a cop car barricade. If you manage to keep a considerably large distance between you and them, congratulations, the coast is clear.
While only a few tracks were selectable from the main game, they still provided me with enough of an insight as to what the final game will provide for gamers. What that experience will be however, doesn’t exactly paint a perfect picture.
I’ll get the bad impressions out of the way first. NFS Carbon comes out in a matter of days for Xbox 360 and current gen systems, with the PS3 version following a few weeks later with the launch of the system. Now these next gen systems are supposed to immerse the player in an unprecedented graphical experience, right? So why am I walking away from Carbon feeling like the level of graphical achievement just wasn’t there? The graphics had a very rough feeling to them with jagged polygons and pixilated textures around every corner. My editor Patrick Evans even commented that the cars almost seemed to sport a cell-shaded look. I asked the on site rep if what I was playing was a finished version of the game, and luckily the answer was no. Still, there are only a few weeks before PS3 launches, wouldn’t EA want to show me a more refined version of the game? While there may be more time to tighten everything up before the game ships, three weeks is a small amount of time to make any big changes. Let’s just hope that the Carbon team can pull it off.
Another issue I ran across, which may in part be my lack of experience with the series, were that the controls felt incredibly loose. I mean, I’ve played my share of racing games, but I found myself practically doing donuts while going around corners. I even observed other journalists slip and slide across the pavement as they struggled to gain control of their cars. The EA rep explained to me that the PS3 version of the game would utilize the motion sensitivity of the controller to help with the turning, but the feature was turned down for this particular demo. Why this was is beyond me. If the feature had been running at full strength it might have made my experience with the game somewhat smoother, but it is encouraging to know that such a feature in fact exists in the control scheme.
Fear not though, this game still promises to deliver a true next gen racing experience. The overall presentation of the game is fantastic and appears to offer some very high replay value. Despite the lack of graphical polish, Carbon still manages to wow with impressive visuals. The cracks on the pavement look great as you’re flying by at 100 mph and the streetlights all feature effective motion blur. The looks of the cars themselves are perhaps the highlight of the game. They all feature great detail in their bodywork and your surrounding area reflects beautifully and accurately off of their surfaces. Unfortunately, due to the loud nature of the event, I was barely able to make out any of the game’s soundtrack, which will hopefully remain face paced like the game itself.
I have no doubts that Need for Speed: Carbon will be another fine addition to an already established series. I just pray that EA cleans up the graphics and controls for the PS3 version before its launch. Otherwise, prepare for an intense next gen racer that packs plenty of action and replay value sure to satisfy any gamer’s hunger.
By Ryan SchultzCCC Freelance Writer This page is protected from anonymous edits.
This page is protected from edits by unregistered or anonymous users to minimize vandalism. If you wish to edit this page, please Log in.This page is currently a work in progress.
This means that the information on the page may not be complete. Feel free to add pertinent information.NOTE: You will get banned if you abuse your Wiki editing priviledges.

Here is some information which should help you hex-edit your savegame or memory. Of course not every detail is covered. If you aren’t yet familiar with hex-editing you might want to read the MW Hex-Editing Guide & Tutorial, which is for MW though but also gives you some basic ideas about hex-editing a savegame. If you have any questions, comments, or concerns, please make a post here. One of our resident hex editors will try to answer your question as soon as possible.
WARNINGThis is advanced work and involves editing your profiles in a way EA never wanted you to. Please understand that this is all done at your own risk. Before messing with savegames, always make a backup copy!Contents
*2Savegame Structure
*3Finding a Block
*3.1Car Slot
*3.2Customization Slot
*3.3Career Slot
*3.4Customization2 Slot
*3.5Vinyl Slot
*4Making Changes
*5Codes
*5.1Car Codes
*5.2Vinyl Codes Overview
The car data is stored in 5 blocks in the savegame:
*Car slots:A car slot contains the car code, link to customization & career slot and some other stuff (like car category). There is space for 200 car slot entries.
*Customization slots:A customization slot contains a link to the customization2 & vinyl slot and some customization like performance parts, autosculpt settings, car/rimpaint and ride height. There is space for 75 customization entries.
*Career slots:Your heat, impounds and other career related things are stored here. There is space for 10 career slots.
*Customization2 slots:A customization2 slot contains the bodies, rims, spoilers, hoods, scoops, windowtint and sometimes a texture vinyl (Most Wanted style vinyl). There should be space for 75 customization2 slots.
*Vinylslots:These were newly introduced with Carbon. They will hold the vinyl code, color, size & stuff. There is space for 700 vinyl slots. With a total of 75 customization slots, this will leave you with 9.333 vinyls per car Savegame Structure Car Slot
A single carslot uses 14h Bytes and is built like this:http://img367.imageshack.us/img367/6679/thecarslotfinaloe3.png
*Carslot number:This is the car slot number, it’s usually a subsequent number. However, for some bonus cars it’s a unique id.
*Logocode:This is the code of the logo/name which will be displayed for your car (Sometimes this code is useless because the game uses the carcode to decide which logo/name to display).
*Carcode:This is the actual car code identifying your car, check the last section for logo/carcodes.
*Car membership:This identifies where the car will be available (01 = stock, 02 = career, 04 = my cars, 08 = bonus, 10 = custom, 20 = special, 40 = won car, 80 = wingman car). The second byte is usually 00, if you change it to 01 the car will show up in the Mazda Dealership and as another side effect it’s price will be 0$ in the carlots (Thanks to STAT-X for this info).
*Car category:This identifies which category a car will show up (01 = muscle, 02 = exotic, 04 = tuner (Note: Bonus & addon cars use 08/0F instead)).
*Customizaion slot link:This is the customization slot link number. It’s the number of the customization slot which belongs to this car (Note: it is FF if the car is stock).
*Career slot link: This is the career slot link number. It’s the number of the career slot which belongs to this car (Note: it is FF if it’s not a career car). Customization Slot
A single customization slot uses 470h Bytes and looks like this (the image only shows the first bytes):http://img367.imageshack.us/img367/1433/thecustslotfinalow0.png
*Customization2 slot link:This is the Customization2 slot link number. It’s the pointer to the start of Customization2 slot which belongs to the car’s customization.
*Vinyl slot link:This is the Vinyl slot link number. It’s the number of the vinyl slot which belongs to the car’s customization (Note: it is FF FF if the car has no vinyl applied).
*Tires:This is the current performance upgrade level of the car’s tires.
*Brakes:This is the current performance upgrade level of the car’s brakes.
*Suspension:This is the current performance upgrade level of the car’s suspension.
*Transmission:This is the current performance upgrade level of the car’s transmission.
*Engine:This is the current performance upgrade level of the car’s engine.
*Turbo/Supercharger:This is the current performance upgrade level of the car’s turbo/supercharger.
*NOS:This is the current performance upgrade level of the car’s nitrous oxide system.
*Owned parts:This is a number calculated from all the parts you own, so the game know which parts you have to pay in career.
*Customization slot number:This is the customization slot identifier referenced by the car slot.
*Paint:This is the paint of the car.
*Wheel Paint:This is the paint of the car’s wheels.
*Autosculpt values:Here are all the settings from the autosculpt parts.
*Ride Height:Not shown in the picture, but the slot ends with the car’s ride height. Career Slot
A single career slot uses 34h Bytes and looks like this:http://img147.imageshack.us/img147/9349/thecareerslotfinalsq6.png
*Career slot number:This is the number identifying the career slot, it’s the number referenced from the car slot.
*Max impounds:This is the max number of impound strikes your car can get before it’s taken away by the cops (min 03, max 05).
*Current impounds:This is the amount of imounds strikes the car currently has.
*Car heat:This is the car’s heat.
*Career specific car info:Here is some career specific car info like times busted/escaped etc. Customization2 Slot
There is nothing like a customization2 slot (as a whole block), instead there are many part slots which are chained together. This means the customization2 will vary in size (the chain expands/shrinks with adding/removing parts) and it might be spread over a large area. One single part slot uses 4 Bytes and looks like this:http://img143.imageshack.us/img143/7400/thecust2slotfinalvq2.png
*Part code:This is the code of the part. The code can represent things like rims, spoilers, hoods, scoops, skirts, side mirrors, vinyl textures, window tint etc.
*Next slot link:This is the pointer to the next part slot belonging to the car. It is FF FF if the end of the chain has been reached and there are no more parts for the car.
The savegame offers space for 9500 part slots, this should be enough for the 75 customization slots which have a ’customization2’. Vinyl Slot
A single vinyl slot uses 1Ch Bytes and looks like this:http://img90.imageshack.us/img90/3066/thevinylslotfinalvc8.png
*Move:This is the value the vinyl has been moved.
*Rotate:This is the value the vinyl has been rotated.
*Skew:This is the value the vinyl has been skewed.
*Scale:this is the vinyl’s scale value.
*Vinyl code:This is the vinyl code identifying the vinyl. Check the last section for vinyl codes.
*Next slot link:Like the part slots for customization2 the vinyl slots can be linked. This is used whenever you apply more than one vinyl to the car. The link is the number of the vinyl slot used for the next vinyl.
*Color1:This is the vinyl’s first color value.
*Color2:This is the vinyl’s seconds color value.
*Color3:3rd color value.
*Color4:4th color value. Finding a Block
If you know exactly what you are looking for, you can always search for the representing bytes. Just make sure that what you found is really what you were looking for, or you might end up editing something else. Car Slot Hex Editor
The car slots start at 00010BD0h. As there are already 138 slots used, your first player car (with slot number 8A) is at 00011698h. Searching for the car code of the car (and it’s membership and category) should get you to the car slot you are looking for. If you know the car slot number you can of course multiply the car slot number with 14h (the size of one car slot) and add the result to 00010BD0h. Memory Editor Nfs Carbon Xbox 360 Save Game Editor
As your memory is quite big, you need to search for a value you want to edit (if you know it) or which is located near the value you want to edit. For example the first car slot number is 78563412, that should be a good value. Customization Slot Hex Editor
The customization slots start at 00011B70h. To get to your car’s customization read the customization link number in the car slot of your car, multiply it with 470h (the size of one customization slot) and add it to 00011B70h (Slot number x slot size + start of block). Example: If your customization link number is 21, you should go to 21h x 470h = 9270h + 00011B70h = 0001ADE0h. Memory Editor
As the data will most certainly be located at another memory location the next time you start the game, you need to find a value to start and calculate the offsets from there. A good start would be the beginning of the car slot block. Search for 78563412 and note down the address you found.Next, you find your car’s customization link number, mulitply it with 470h and add the result to the above address + FA0h (FA0h = C8h x 14h = 200 car slots with a size of 14h Bytes).Example: My carslot block starts at 0E44228Ch. Customization slot 21 will start at 21h x 470h = 9270h + 0E44228Ch + FA0h = 0E44C49Ch. Career Slot Hex Editor
The career slots start at 00026840h. To get to your car’s career slot, read the career slot link number in the car slot of your car, multiply it with 34h (the size of one careerslot) and add it to 00026840h (Slot number x slot size + start of block).Example: If your career slot link number is 02, go to 02h x 34h = 68h + 00026840h = 000268A8h. Memory Editor
Like for the customization above find the address of the beginning of car slot block, then mulitply your career slot link number with 34h and add it to the found address + 15C70h (15C70h = FA0h + 14CD0h (14CD0h = 4Bh x 470h = 75 customization slots with a size of 470h Bytes)).Example: My carslot block starts at 0E44228Ch. Career slot 02 will then start at 02h x 34h = 68h + 0E44228Ch + 15C70h = 0E457F64h. Customization2 Slot
As mentioned in the previous section, there is no block of code with fixed size & position representing a customization2 slot. Instead there are plenty of 4 Byte part slots linked together and most certainly spread over the whole area for customization2. However, if you buy/add a new car or edit a premade one, the chain will be in one block, it will start to fragment when doing changes ingame. The customization2 link in the customization slot is the pointer to the first element in the chain. All elements can be located the same way:
*To get to the address where the first element of your part chain is located, read the customization2 link number (Note: the number is 2 Bytes in size) in the customization slot of your car.
*To get to the address of the next element in the chain, read the next link number of the current part slot (2 Bytes).
As the 2 Bytes for the link are in little endian order (this means the lowest order number comes first) you need to reverse the Byte order (not the numbers representing one byte) to bring them into big endian order. Hex Editor
The part slots start at 00026A48h. Multiply the big endian value you read above with 4h (as one part slot is 4 Bytes in size) and add the result to 00026A48h.Example: The customization2 link in my customization slot is 64 06. Reversing the byte order to bring it into big endian format will give us 06 64. So the start of the part slot chain is at 664h x 4h = 1990h + 00026A48h = 000283D8h. Memory Editor Nfs Carbon Save Editor Xbox 360 Kinect
Like for the career and customization slots above, find the address of the beginning of car slot block, then multiply your part slot link number with 4h and add it to the found address + 15E78h (15E78h = FA0h + 14CD0h (14CD0h = 4Bh x 470h = 75 customization slots with a size of 470h Bytes) + 208h (208h = Ah https://diarynote-jp.indered.space

コメント

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索